Notes: | [1] Licensed game based on Tom Clancy's 1984 best-selling novel (and not the film), "The Hunt for Red October". A bonus copy of the novel was included with the U.S. release of the game by Software Toolworks/Datasoft (see HERE).
[2] Game design by Richard Horrocks; additional design by Pete Sleeman. Coding by Richard Horrocks. Graphics by Jason Kingsley; titlescreen by Richard Yapp. Music by Dave Whittaker of Icon Design (U.S. release only).
[3] Released in German as JAGD AUF ROTER OKTOBER.
[4] The U.S. releases of THE HUNT FOR RED OCTOBER by Datasoft and Software Toolworks/Datasoft were licensed from Grandslam (UK). The first U.S. release by Datasoft came in early 1988, some months after the UK release in 1987.
[5] The U.S. version of THE HUNT FOR RED OCTOBER contains some minor enhancements over the UK version, including music and the ability to select the difficulty level (easy/normal/difficult) for gameplay.
[6] Original release contents included a giant A2 game poster and a game Crew Badge (except last UK release by Grandslam and last U.S. release by Datasoft), as well as a Ship Recognition Chart.
[7] Game autoboots from floppy or, alternatively, may be launched from WB (UK releases only).
[8] Game supports full multitasking (memory permitting), savegames and a quit back to WB option.
[9] Distributed in Australia by Ozi Soft.
Known releases:
- Release 1.x (30-Oct-87) [UK] - Release 1.x (11-Jan-88) [U.S. (Datasoft)] - Release 1.8 (20-Apr-88) [U.S. (Software Toolworks/Datasoft)]
TRIVIA: THE HUNT FOR RED OCTOBER was Argus Press Software's one-and-only 16-bit game release prior to declaring bankrupty in 1987, but not before transferring software copyrights/licenses and company assets elsewhere ahead of time. In late 1987, ex-Argus Managing Director Stephen Hall formed Grandslam Entertainment out of the ashes of Argus and publication of THE HUNT FOR RED OCTOBER was resumed by the new software house.
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