Notes: | [1] Coding by Luca Ferraris. Graphics by Enrico Dematteis; ray tracing by Luca Ferraris. Music by Luca Ferraris and Enrico Dematteis; additional music by Andrea Ferraris.
[2] Scheduled for release in 1999, development of APHASIA and other ongoing projects was abandoned by Digital Demons as a result of having little time to devote to them outside of work and other commitments. [Source: Luca Ferraris (coder)]
[3] Features of the final release of APHASIA were to include:
- Six base levels plus two bonus levels - Horizontal and vertically scrolling levels - Players controlling a spaceship which has the ability to transform into a mech - Spacehip's aspect changing with current available weapons - End-level enemies - Water and light effects - 7 languages supported (English, German, Italian....) - In-game dialogues - Music changing with the context of the game - Intro animation....and more |
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