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Nothingness: The Triad
AGA/AmigaCD
U N R E L E A S E D
Nothingness: The Triad - Double Barrel Screenshot
Information Review Manual Cheatcode Weblink
13 screenshots Boxscan Diskscan Miscshot Conversion Gamemap
Information
Year of the first release LicenseCommercial
Number of disks (or CD)1Publisher Unknown - Worldwide
Number max of players1Budget publisher
Simultaneous max players1DeveloperCassiope [Melina Softworks]
LanguageEnglish
French
German
Spanish
ArtistsCoder : Yann Lebrun (Thyphoon)
Graphician : Walid Moghrabi (Hybrid/Melina Softworks)
Graphician : Yann Lebrun (Thyphoon)
Musician : Éric Gélard
Misc : Aurelie Noel
Misc : Carine Jaffro
Misc : Christophe Lebrun
Misc : Emeline Lebrun
Misc : Éric Gélard
Misc : Gregoire Deleau
Misc : Joel Lebrun
Misc : Loic Lebrun
Misc : Walid Moghrabi (Hybrid/Melina Softworks)
Misc : Yann Lebrun (Thyphoon)
Language in manual
HardwareAGA
AmigaCD
Amiga original gameyes
Have cheatcodeno
Have SPS releaseno
WHD installnoWHD information
HD installyesHD notes

- Unpack NOTHINGNESS V3.5ß (playable demo) to HD.

- Installation requires 10MB HD space.

Genre
CategoryAdventure
SubcategoryAdventure - Point & Click
Dimension2D
QuickmatchEnhanced Graphics - High-Resolution (Hi-Res) Mode
ScrolltypeNone
ViewpointFirst Person
Conversion hardware
Conversion notes
Classic compilation
Relationship
Page views: 1635 - Last update: 7th March 2020
Notes:  

[1] Game concept by Aurelie Noel, Christophe Lebrun and Yann Lebrun (Thyphoon); script by Yann & Emeline Lebrun, Christophe, Joel and Loic Lebrun, Walid Moghrabi (Hybrid/Melina Softworks) and Gregoire Deleau; and text by Yann Lebrun and Éric Gélard.
Coding by Yann Lebrun (Thyphoon). Graphics/animations by Walid Moghrabi (Hybrid/Melina Softworks) and Yann Lebrun. (Thyphoon); acting for animations by Carine Jaffro. Music by Éric Gélard.

[2] Min. Requirements (planned): AGA chipset, 68020 CPU, 4MB fastram, CDROM drive.

[3] NOTHINGNESS is a point 'n' click adventure that was loosely scheduled for CD release in mid-1997, and is perhaps best described as a cross between MYST and MONKEY ISLAND. Features of the final release were to include:

- 512 colours displayed on screen at once
- 640x512 interlaced screens in pseudo 3D
- voices and text in French, English, German and Spanish
- CDDA music tracks
- video sequences in HAM8 (262,144 colours)
- hundreds of original graphical screens
- dozens of sites to visit and puzzles to solve

[4] Internet previews of NOTHINGNESS appeared in June 1997 on the Amiga Nutta and Amiga Flame websites.

[5] NOTHINGNESS V3.5ß (playable demo) in English/French is available for download HERE.
Min. requirements:  AGA chipset, 68020 CPU, 4MB fastram and 10MB HD space.

[6] Game features savegame support, a game replay option from the last location and a quit back to WB option.

[7] The developers stated in the NOTHINGNESS (demo) archive - released in early 1997 - that the game was about 80% complete, but no mention was made of who was going to publish it or whether they had even signed with a commercial publisher. Overall, the game appeared to receive very little pre-release coverage and, unsurprisingly, it is unknown why it was never released.


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