Notes: | [1] Game concept by Aurelie Noel, Christophe Lebrun and Yann Lebrun (Thyphoon); script by Yann & Emeline Lebrun, Christophe, Joel and Loic Lebrun, Walid Moghrabi (Hybrid/Melina Softworks) and Gregoire Deleau; and text by Yann Lebrun and Éric Gélard. Coding by Yann Lebrun (Thyphoon). Graphics/animations by Walid Moghrabi (Hybrid/Melina Softworks) and Yann Lebrun. (Thyphoon); acting for animations by Carine Jaffro. Music by Éric Gélard.
[2] Min. Requirements (planned): AGA chipset, 68020 CPU, 4MB fastram, CDROM drive.
[3] NOTHINGNESS is a point 'n' click adventure that was loosely scheduled for CD release in mid-1997, and is perhaps best described as a cross between MYST and MONKEY ISLAND. Features of the final release were to include:
- 512 colours displayed on screen at once - 640x512 interlaced screens in pseudo 3D - voices and text in French, English, German and Spanish - CDDA music tracks - video sequences in HAM8 (262,144 colours) - hundreds of original graphical screens - dozens of sites to visit and puzzles to solve
[4] Internet previews of NOTHINGNESS appeared in June 1997 on the Amiga Nutta and Amiga Flame websites.
[5] NOTHINGNESS V3.5ß (playable demo) in English/French is available for download HERE. Min. requirements: AGA chipset, 68020 CPU, 4MB fastram and 10MB HD space.
[6] Game features savegame support, a game replay option from the last location and a quit back to WB option.
[7] The developers stated in the NOTHINGNESS (demo) archive - released in early 1997 - that the game was about 80% complete, but no mention was made of who was going to publish it or whether they had even signed with a commercial publisher. Overall, the game appeared to receive very little pre-release coverage and, unsurprisingly, it is unknown why it was never released. |
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