Notes: | [1] Game design/story & graphics by Emmanuel Henné. Code By Markus Pöllmann; additional routines by Jyrki O. Saarinen (Nose/Stellar) and Tim Böscke (Azure/Artwork). Game theme & score by Markus Castrén (Ganja/NVX^SCX; Slice/Mystic).
[2] Min. Specifications (planned): 68040 CPU, AGA chipset or gfx card, 8Mb fastram, 4xCDROM, HD Recommended Specifications (planned): PowerPC CPU (or better), S3 Virge or Permedia 2 gfx card, 16Mb fastram, sound card, 24xCDROM, HD
[3] The space combat adventure PHOENIX was planned for release with the following features:
* Exciting and absorbing story with over 25 missions and branches * Action-packed battles against a ruthless enemy * State-of-the-art 3D engine with real time effects, such as lensflare, motion blur, shock waves, explosions, fog etc. * Virtual cockpit * A variety of different opponents ranging from quick small drones to huge motherships * Computer opponents with sophisticated artificial intelligence * Comments about your wingmen will be animated in the cockpit with speech synthesis * Built-in data analysis: the latest figures based on interviews with the crew are collected for you to form your own opinion * Online guidance and help on the game CD * Powerful, atmospheric soundtrack * Fully CG animated sequences illustrating progress throughout the game.
[4] Previews of PHOENIX appeared in:
- Amiga Future (Issue 11, Feb/March 98, pp32-33) [German]
- Amiga Format (Issue 117, Dec 98, p31)
- Amiga Future (Issue 18, Apr/May 99, p12) [German] |
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