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Dragon's Lair
OCS
Dragon's Lair - Double Barrel Screenshot
Information 19 reviews 1 manual Cheatcode 3 weblinks
16 screenshots 4 boxscans 1 diskscan 5 miscshots 8 conversions Gamemap
Information
Year of the first release1989LicenseCommercial
Number of disks (or CD)6PublisherReadySoft - Worldwide
Number max of players1Budget publisher
Simultaneous max players1DeveloperVisionary Design
LanguageEnglish
ArtistsCoder : Andy Thut
Coder : David Foster
Coder : Mark Vange
Coder : Randy Linden
Graphician : Alex Tanchez
Graphician : Andy Blau
Graphician : Bernard Hellreich
Graphician : David Brimblecombe
Graphician : Jim Pun
Graphician : Kenneth Tam
Graphician : Larry Chase
Graphician : Mark Vange
Graphician : Mike Nuke
Graphician : Pat Kushko
Graphician : Randy Linden
Graphician : Raymond Liu
Graphician : Victor Sue
Musician : David Foster
Musician : Mark Vange
Musician : Randy Linden
Misc : Darlene Waddington
Misc : Marty Foulger
Misc : Rick Dyer
Misc : Victor Penman
Language in manualEnglish
HardwareOCS
Amiga original gameno
Have cheatcodeyes
Have SPS releaseyes
WHD installyesWHD information
AuthorCFou!
Updated  2005-03-08 09:34:37
HD installyesHD notes

- Installation is possible to a HD or Bernoulli connected to a Comspec SCSI controller only (see HD install docs for more info.).

- 10MB HD space is needed for installation.

Genre
CategoryAdventure
SubcategoryAdventure - Animated
Dimension2D
QuickmatchEnhanced Graphics - High-Resolution (Hi-Res) Mode
QuickmatchEnhanced Graphics - Overscan Mode (PAL/NTSC)
ScrolltypeSingle Screen - Flip Screen
ThemeFantasy
ViewpointMultiple
Conversion hardware3DO
Android OS (Smartphones/Tablets/Other Devices)
Apple iPhone/iPad/iPod Touch (iOS)
Apple Macintosh (Classic)
Arcade
Atari Jaguar CD
Atari ST/E
LaserDisc/LaserVision/DiscoVision
Microsoft Store (Xbox One/Windows Phone)
Microsoft Xbox Live Arcade (Xbox/Xbox 360/Xbox One)
Nintendo Dual Screen (DS)
Nintendo eShop (Wii U/3DS/Switch)
Nintendo Game Boy Color
Nintendo Switch
Nintendo Wii
PC (DOS)
PC (Windows)
Philips CD-i
Sega Mega-CD/Sega CD
Sony PlayStation 3
Sony PlayStation 4
Sony PlayStation Network (PSN) (PS3/PS4/PS Vita/PSP)
Texas Instruments TI-99/4A
Conversion notes

Based on 1983 Bluth Studios/Cinematronics laserdisc coin-op.
PC versions: EGA, (S)VGA

N.B. The NES/SNES/Game Boy and most 8-bit games of the same name differ significantly in terms of gameplay.

Classic compilation
Relationshipis a precursor to Dragon's Lair II: Time Warp
is a precursor to Dragon's Lair III: The Curse Of Mordread
is a precursor to Dragon's Lair: Escape From Singe's Castle
Page views: 7801 - Last update: 19th May 2023
Rarity: One version is common, at least one other version is rare One version is common, at least one other version is rareOne version is common, at least one other version is rare
Notes:  

[1] Original game design by Rick Dyer and gameplay design Victor Penman, Marty Foulger and Darlene Waddington.
Main coding by Randy Linden; additional coding by Andy Thut, David Foster and Mark Vange.

Background graphics
by Pat Kushko and Larry Chase; animations by David Brimblecombe, Bernard Hellreich, Raymond Liu, Mike Nuke, Jim Pun, Victor Sue, Kenneth Tam and Alex Tanchez; rotoscoping by Andy Blau, Mark Vange and Randy Linden; video digitising by Andy Blau and Mark Vange; video compression by Randy Linden.

Audio synchronisation
by David Foster and Randy Linden; audio compression by Mark Vange; audio digitising by Randy Linden and David Foster.

[2] Consistent with other 16-bit computer platforms (Atari ST, Macintosh, PC) at that time, the Amiga conversion of the laserdisc coin-op DRAGON'S LAIR was split into two game releases: DRAGON'S LAIR (PART I) and DRAGON'S LAIR: ESCAPE FROM SINGE'S CASTLE.

[3] Curiously, DRAGON'S LAIR supports hires screenmodes (simply press the 'H' key) - albeit without sound during gameplay! The game also supports interlace mode - but without sacrificing sound - as well as low pass audio filtering (for improved sound on some A500/2000 systems). According to the game manual:

'H – Switch High Resolution mode on and off. ln High Resolution mode, the picture is condensed and centered in the middle of the screen. To see your Amiga reach new heights of graphic excellence, switch to this mode! Audio is disabled while high resolution mode is active.

I – Toggle interlace mode on/off. Interlace mode will double the number of lines displayed on your monitor thus eliminating scan lines and improving image quality. This may, however, cause flicker on some monitors.

A - Toggle Audio on and off.

L - Toggle Low Pass filter on and off. This improves sound quality on some A500’s and A2000’s.
'


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