Notes: | [1] Coding by Wayne Phillips. Board gfx designed by Lindsay Markus, George Roberts & Dave Owens. Intro music by Dave Owens. Low-level debugging and machine compatibility by Jack Koehler.
[2] Min. Requirements: 512K ram, single floppy drive (game features, such as gfx and digitised sound, are reduced). Recommended: 1 Mb ram (for all gfx and sound).
[3] BEBOP 'N DROP is an enhanced commercial release of the shareware game OBSESS-O-MATIC, available on Aminet HERE (dir: game/think/obsess.lha).
[4] Initially, BEBOP 'N DROP was published as a commercial release in 1991. However, it was later released as shareware in early 1993 and included further enhancements, notably a built-in editor allowing players to create their own piece sets, change sound sets, design their own playing boards or alter the levels provided.
*** BEBOP 'N DROP (commercial demo) is available for download from Aminet HERE (dir: game/demo/BeBopNdrop.lha).
*** BEBOP 'N DROP (shareware demo) is available for download from Aminet HERE (dir: game/think/bebop.lha). |
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