Notes: | [1] Game concept by Clare Edgeley; original game design by Ricardo Pinto. Coding by Ian Oliver and Graeme Baird. Graphics by Herman Serrano. Music composed & performed by Dave Lowe (Uncle Art); sound FX by David Whittaker.
[2] Budget Publisher: Kixx release no. 5 in the series of single disk dual-format (PC/Amiga) budget releases.
[3] Original release contents included an audiotape containing an extended stereo version of the CARRIER COMMAND soundtrack, as well as a game sticker (see HERE).
[4] Game features mouse and joystick-keyboard control and savegame support.
[5] A backup copy of CARRIER COMMAND may be made by pressing either mouse button, booting the game disk, and then following the on-screen instructions.
[6] Distributed in Finland by Toptronics and in Italy by Leader.
TRIVIA: [1] CARRIER COMMAND was developer Realtime's first 16-bit game.
[2] According to the manual, the lead programmer for the rogue Omega aircraft carrier was Dr. Oliver Baird-Onions - a name combining three members of the Realtime development team in Ian Oliver, Graeme Baird and Andy Onions. |
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