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King Of Chicago, The
OCS
King Of Chicago, The - Double Barrel Screenshot
Information 8 reviews 1 manual Cheatcode 3 weblinks
44 screenshots 4 boxscans Diskscan 4 miscshots 3 conversions Gamemap
Information
Year of the first release1987LicenseCommercial
Number of disks (or CD)2PublisherCinemaware (Master Designer) - Rest of the World
Mindscape - Rest of the World
Mirrorsoft - Europe
Number max of players1Budget publisher
Simultaneous max players1DeveloperMaster Designer
LanguageEnglish
ArtistsCoder : Doug Sharp
Graphician : Doug Sharp
Graphician : Jeffrey Hilbers
Graphician : Louis Johnson
Graphician : Rob Landeros
Musician : Bill Williams
Misc : Doug Sharp
Misc : Paul Walsh
Language in manual
HardwareOCS
Amiga original gameno
Have cheatcodeno
Have SPS releaseyes
WHD installyesWHD information
AuthorPsygore
Updated  2008-01-07 03:13:20
HD installyesHD notes- Since disk 1 is copy-protected, only disk 2 (unprotected) may be installed to HD (1Mb ram needed) or RAM: (>1.5Mb needed). Game must be launched by first booting disk 1 from floppy, however.
- Refer to "KING.DOC" on disk 2 for installation instructions
Genre
CategoryAction Adventure
SubcategoryAction Adventure - Interactive Movie
ThemeCrime & Punishment - Gangsters
Conversion hardwareApple IIGS
Apple Macintosh (Classic)
Atari ST/E
PC (DOS)
Sharp X68000
Conversion notesBased on 1986 Master Designer/Cinemaware Apple Macintosh release.
PC versions: CGA

N.B. Despite being advertised, the C64 version was never released. More info. is available at GTW64 HERE.
Classic compilationPrestige Sammlung, Die
3 Tickets To Another World
Relationship
Page views: 4942 - Last update: 4th March 2008
Rarity: Rare RareRareRare
Notes:   [1] Screenplay by Doug Sharp and Paul Walsh. Code by Doug Sharp.
Graphics by Rob Landeros; additional gfx by Jeff Hilbers & Louis Johnson; and animation of game characters and facial expressions by Doug Sharp using his Dramaton animation system.
Sound FX and original music composed by Bill Williams.

[2] Additional memory (1Mb ram or more) enhances game speed as most graphics can be accessed from RAM: rather than disk.

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