Notes: | [1] Game design by Francesco Leonardi; concept by Giuliano Pochini and Francesco Leonardi. Coding by Giuliano Pochini; chunky-to-planar (c2p) routines by Marco Salvi. Graphics including 3dTIS (Three Dimensional Terrain Imaging System) gfx engine development by Francesco Leonardi; additional 2D gfx by Charles Chan. CD music soundtracks & samples by The Soundwavers (Claudio Tassitano, Carlo Demichelis, Claudio Buraglio); additional music by Ruben Monteiro. German translation by Titan Computers; additional English translation by Michele Santucci and English proof-reading by Mathew Colton.
[2] Min. Requirements (low detail): 68030/25MHz CPU, AGA chipset or gfx card, KS 3.x / OS 3.x, 1MB chipram (required for audio), 4MB fastram, CDROM drive, HD. Recommended (greater detail): 68040/40MHz CPU or faster, KS 3.1 / OS 3.1 or higher, 1MB chipram (required for audio), 8MB fastram, fast gfx card, 4x CDROM drive or faster, HD. Recommended (max. detail): A3000/4000, 68040/40MHz CPU or faster, KS 3.1 / OS 3.1 or higher, 2MB chipram, 8MB fastram, fast Z3 gfx card (chunky pixel), 4x CDROM drive or faster, HD.
[3] A patch for the German version of the game can be found here.
Known releases:
- V1.0 (1997) - V1.1 (1997) - V1.4 (07-Dec-97) [standard version] - V1.4 (07-Dec-97) [68060 + 'lowlevel.library' versions] - V1.4a (09-Dec-97) [standard + 'lowlevel.library' versions] - V1.4a (09-Dec-97) [68060 version] - V1.5 (13-Dec-97) [all versions (standard + 'lowlevel.library' + 68060 versions)] |
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